Hello Rogue v1.02
Hello Rogue » Devlog
This update contains several bugfixes and addresses gameplay issues from the last update.
- Starting HP is now 18 to keep things more balanced and less of a cakewalk (especially after obtaining several max HP increases from altars). The previous tweak seems way too overpowered.
- Fixed a silly bug where player can detect off-screen/out-of-sight monsters. A huge oversight on my part!
- Small modifications to the code that remove traps via magic scrolls, tested against several scenarios. Hopefully this will prevent any possible input bugs.
Thrown weapons (eg. throwing knives & darts) should now be more useful:
- Throwing knives now deals more damage.
- Stunned enemies now receive more damage from attacks (provided that the player doesn't miss).
As always, thank you for playing!
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Hello Rogue
A simple pocket-sized roguelike
Status | Released |
Author | One-bit Punch |
Genre | Role Playing |
Tags | 1-bit, ascii, Dungeon Crawler, Procedural Generation, Retro, Roguelike, Short, Turn-based |
More posts
- Hello Rogue v1.01Dec 02, 2020
- Additional notesNov 12, 2020
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