> Gameplay_

? : Command/Help
A : Action
I : Inventory
M : Message Logs
ENTER or SPACE : Confirm
Q : Abort/Quit 

Highlight a menu item + press "?" key (under Actions or Inventory) for more information.

> About_

The Amulet of Yendor awaits!

Hello Rogue is a simple pocket-sized roguelike, largely inspired by the small scope & compact feel of a 7drl and Bitsy game jam. The core gameplay is based on Zelda's lock & key mechanic and some modified elements from the original Rogue.

Click here for additional notes.

> Notes_

Some in-game functions are not available for HTML5/web. The desktop has a config.ini file located in the user directory, and uses "ESC" key to abort/quit instead of "Q" key.

PlatformsWindows, macOS, Linux, HTML5
Release date Sep 30, 2020
Rated 4.4 out of 5 stars
(20 total ratings)
AuthorOne-bit Punch
GenreRole Playing
Made withGodot
Tags1-bit, ascii, Dungeon Crawler, Procedural Generation, Retro, Roguelike, Short, Turn-based
Average sessionAbout a half-hour


Download NowName your own price

Click download now to get access to the following files:

Hello-Rogue-Linux.zip 14 MB
Hello-Rogue-Mac.zip 14 MB
Hello-Rogue-Windows.zip 13 MB

Development log


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Really nice roguelike. I don't know if you are still actively updating this game but greyscale and amber screen colour filters would be nice additions to bolster the nostalgia!

Hi. I can't access "help" screen. I'm suposed to press "?" but I did and nothing happens. Is this a bug?


omg such a gem.

WARNING: it may become your gateway drug to the roguelike games as it become for me. made me experience how exactly

gameplay x imagination = more joy

it's so easy on the eyes and smiley face instead of @ warmed my heart.

do i still have to try the original Rogue after this?

Very fun little roguelike! :D

Hello, can you repackage this game with Godot 3.4? It fixed some problem for Linux.

Deleted 2 years ago

Lovely game, love the style. Any chance of releasing the source code? There's a serious lack of Godot made roguelikes around to grab ideas from on how to implement certain things in Godot.

What a great little gem! Absolutely love how this looks and plays. My only (tiny) gripe is that the HTML version won't take input on mobile

Great and simple roguelike! It is inspired me to continue developing my own project I abandoned a while ago! Keep it up, author! Wish you luck and more fun games!

Hey there played your game a while back and thought it was great

I want to make a roguelike myself in godot and was wondering if you had any advice or maybe some articles or videos you would recommend

Thx in advance :)


Hey thanks! Its been a while, I can't recall any specific roguelike tutorials other than the ungodly amounts of googling and youtube. RogueBasin has lots of good tips. The lock & key mechanic was definitely the most fun and challenging part to implement, the algorithm is heavily inspired by a game called Lenna's Inception. Have fun with Godot - its a great engine and an absolute joy to make games with. All the best with your project!

Thx, just checked RogueBasin seems great packed with info 


The game is not bad really. The idea is good, the gameplay is also good, but that art -_-

The pixel art is what i hate in the game, maybe if changing the art, the game could be way better.

Nice roguelike!
Love the room based map system!


I have no Idea how to regain health

Open inventory then press down/up arrow to select item. I know you posted 3 years ago but its for anyone else looking lol.

What a great little game!

Love playing this game when I got nothing else to do. Simple and fun! Keep up the great work. :

Nice game, it's an authentic roguelike!

Hello, I have a bit of problem with linux version... Anybody can help me? Debain buster.